| The Forza series of racing games for Xbox has always nailed the translation of sports cars into the video game world. The way cars look, feel and sound can successfully rope any gamer into Forza for hours and days on end. The series' latest installment, Forza Horizon, is no different. This time, the racing environment is a simulated slice of Colorado city streets and mountain roads that replace the traditional racetrack environments of past Forza games. Most video game "filler cars" are graphically devoid, rolling bricks used like bowling lane bumpers to stay on the road in the heat of competition. In Horizon, the pedestrian cars are ones you'll recognize from the real world, down to specific model year and trim level. The realism of Horizon's civilian cars is a testament to the rest of the game's extraordinary attention to detail. Despite the great detail, it's still not enough to make me want to drive a virtual Prius or most other civilian cars in the game; crashing into them after attempting a top-speed run in a 1964 Aston Martin DB5 is fine enough. What about the rest of the game? It's massive, fun and never gets old with a never-ending list of races and challenges to master. I've played for roughly five hours and have driven on only half the roads. Cars drive more arcade-like than the previous Forza 4 simulation style, but it's not detracting enough to ruin the fun of launching a 1967 Chevrolet Corvette off a dirt mound into a house. 2004 Chrysler PT Cruiser GT from KickingTires http://blogs.cars.com/kickingtires/ | |||
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